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Developer Diary – Fragments
le 13 October 2026The project that starts where it ends No other project has ever required me to work in such a backwards way. Both in terms of its components and its mechanics, Fragments is a game in which each stage is intertwined with the previous one, whilst depending on the next. You have to validate the end […]

Designer Diary – Fragments
le 24 September 2026Some ideas are enough to create a game.Others you develop when you have the time, tuck away in a drawer, forget about for a few months before coming back to them.And then there are those that grab you from the very first second, shake you up, and eventually swallow you whole.Five years ago, Fragments literally […]

🇩🇪 IELLO at Berlin Con 🇩🇪
le 17 July 2026We went to Berlin Con this year to organize tournaments for King of Tokyo and Unmatched but also to participate in the ceremony of the Spiel Des Jahres where Boo Party, a game from LOKI, our children games studio, was nominated. We gathered 150 players in Berlin last saturday and it was such a blast! […]




























